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Bright Engine v0.1.7b Released – Extended Particles, Upgraded UI

Bright Engine v0.1.7b Released – Extended Particles, Upgraded UI

The last update brought about a large overhaul to the rendering architecture of the engine, and with it came a lot of bugs. In this update, we’ve fixed a plethora of bugs while, at the same time, introducing a wide array of upgrades, both in terms of capability as well as performance. UI, Particles, Materials, Audio and Waypoints are just some of the systems which have received incredible and much-needed upgrades!

Bright Engine v0.1.7a Released – Material Editor, Rendering

Bright Engine v0.1.7a Released – Material Editor, Rendering

We finished 2019 with a bang, and now, after a challenging four months of work, we are finally ready to announce Bright Engine v0.1.7a! This update brings about a complete overhaul of the rendering architecture, a brand new material system and a node-based editor, along with a handful of other new tools! But most importantly, we fixed a lot of the performance limitations that had been present in earlier versions, with fps almost doubling across the board with no reduction in quality! With over 40% of the entire code rewritten, there is a lot to talk about!

Bright Engine v0.1.6c Released – Performance & Optimisation

Bright Engine v0.1.6c Released – Performance & Optimisation

Here it is, the last update of 2019! We wanted to end the year with a near-usable product, and our community certainly seems to think we’ve hit that target! In this update, we took a step back from adding new features and focused on improving existing systems drastically while fixing up quite a few annoying bugs that, until now, appeared to be squash resistant! New lighting systems, faster high-quality shadows, working alpha blending (finally) and more, along with a plethora of optimisations to performance!

Bright Engine v0.1.6b Released – Audio, Cameras & Particles

Bright Engine v0.1.6b Released – Audio, Cameras & Particles

In this update, we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again, as well as various improvements to the editor, rendering pipeline, waypoints and a complete overhaul of the particle system (with a brand new particle editor)! This update marks a significant entry into Bright Engine’s development timeline, as it is now possible to test your game in the editor!

Bright Engine v0.1.6a Released – Editor Upgraded

Bright Engine v0.1.6a Released – Editor Upgraded

After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series is all about moving the engine away from world editing toward gameplay systems. As such, strap yourself in because we are about to go through a whirlwind of new features, improvements and bug fixes!

Bright Engine v0.1.5c Released – Performance & Optimisation

Bright Engine v0.1.5c Released – Performance & Optimisation

Here we are at the final update of the 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with a significant boost in performance, drastic improvements to the tools & Editor Interface, and, as promised, the biggest bug-fixing update released to date!

Bright Engine v0.1.5b Released – Shadows & Effects Expanded

Bright Engine v0.1.5b Released – Shadows & Effects Expanded

After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the renderer, we are very proud to present a much more visually stunning engine! With brand-new lighting algorithms, advanced shadows, new post-processing and more detailed GPU diagnostics, Bright Engine has drastically improved both its performance and results!

Bright Engine v0.1.5a Released – Performance & Optimisation

Bright Engine v0.1.5a Released – Performance & Optimisation

To kick start the first of many updates in 2019, we begin with the 0.1.5 series. As previously mentioned in the 0.1.4c patch notes, this series of updates is all about improving what already exists in the engine. We want to introduce better visuals, more stability and higher performance than ever before, and for this update, we begin with the most fundamental part of the engine. It’s core. We’ve added more compatibility with additional file formats, performed some usability prototyping and wiped out a lot of bugs!

Bright Engine v0.1.4c Released – Semi-Procedural Environment

Bright Engine v0.1.4c Released – Semi-Procedural Environment

This series of updates have had the goal of creating comprehensive tools for world-building, and so we are finishing it off with two new tools: Dynamic Foliage & the Model Brush. You are now able to create entire fields and forests within moments with these new semi-procedural tools.

Bright Engine v0.1.4b Released – Terrain Painting

Bright Engine v0.1.4b Released – Terrain Painting

In the last patch, we brought about a comprehensive sculpting system that allowed for complex terrain structures via easy-to-use tools. Now we take one step closer to a completed terrain system by introducing Painting! With up to 8 layers of textures to paint with, users can now bring more life to their environments!

Bright Engine v0.1.4a Released – Terrain Sculpting Revamp

Bright Engine v0.1.4a Released – Terrain Sculpting Revamp

We’re kicking off this next series of updates with a smaller but necessary update. We’ve done a complete overhaul on the Terrain Sculpting system, adding new tools as well as improving the old ones while, at the same time, laying the foundation for the coming updates!

Bright Engine v0.1.3c Released – Performance & Optimisation

Bright Engine v0.1.3c Released – Performance & Optimisation

This final entry in the 013 update series has brought some closure to the missing settings of the world panel, with room & weather transitions to give more natural effects. On top of all this, we’ve gone and done another performance sweep, optimising what’s there, and removing what’s no longer needed, resulting in a much higher fps!