Bright Life gets its own OpenGL Real-time Subsurface Scattering 3D rendering pipeline, taking rendered previews for artists one step further.
News
Get all the latest engine news, insights, and announcements.
The Secrets Behind AAA Wind Simulation in OpenGL
Bright Life get its own AAA Wind Simulation system along with automated LOD generation and an asset exporting suite.
Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans
Bright Life gets its own Quixel Megascans-inspired asset browser and a complete material customisation system.
Bright Life Devlog – Instantly Generating 3D Plant Models In One Click!
Complete breakdown of how Bright Life’s 3D mesh generation system was built and the challenges that came up along the way.
Bright Life Devlog – Building a Node Editor in .NET
Complete breakdown of how Bright Life’s node editor was created using WinForms .NET and Telerik and the challenges along the way.
Bright Life Devlog – Getting Started with UI, OpenGL & PBR
Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.
Bright Life – The Ultimate 3D Flora Tool Announced!
Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.
Bright Engine 2022 R3 Released – Performance & Optimisation
Continuing on from the upgrades introduced in R2, the engineering team have been redesigning major parts of Bright Engine’s rendering system. Plenty of redundant code has been removed, and significant chunks of the CPU-sided code have been rewritten to be both more memory efficient and reduce GPU idling.
Bright Engine 2022 R2 Released – Performance & Optimisation
It’s been two months of an architectural overhaul for the Bright Engine render pipeline. The engineering team have been making substantial changes to how the engine draws the scene, resulting in significant performance boosts without loss of graphical fidelity. Let’s dive under the hood to see what’s changed.
Bright Engine 2022 R1 Released – UI & Resource Management
After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under-the-hood architecture has been rewritten, drastically reducing memory usage and improving frame rate. Meanwhile, a brand new UI system and editor have emerged. This is more of a technical update than a visual, so pretty pictures will make a return next time.
Bright Engine v0.1.8c Released – Open Worlds Part 1
Over the past few months, our engineers have been coding away, and now it’s time to show off what they’ve been up to. This update is the first of several to bring Open-World support to Bright Engine, starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention, and another round of bugs has been squished.
Bright Engine v0.1.8b Released – Terrain Tessellation
It’s been a long time since the last update, but rest assured, we’ve been working hard. This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely rewritten to allow for far greater flexibility and quality with the introduction of tessellation!