Sample Sidebar Module

This is a sample module published to the sidebar_top position, using the -sidebar module class suffix. There is also a sidebar_bottom position below the menu.
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Sample Sidebar Module

This is a sample module published to the sidebar_bottom position, using the -sidebar module class suffix. There is also a sidebar_top position below the search.
Post Processing Panel

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The Post Processing Panel allows you edit all the settings for all screen effects to ensure the last result that appears on screen looks as awesome as possible!

Color Correction
Contrast Set the strength of contrast in the final result.
Brightness Set the strength of brightness in the final result
Hue Shift the color pallet of the final result along the color spectrum
Saturation Set the strength of color vibrance of the final result
Luminosity Set the strength of the luminosity of the final result

Gamma / Tone-mapping
Gamma Strength of the gamma correction for rendering
Exposure Strength of the camera exposure
White Linear Strength of the white Linear
Shoulder Strength Strength of the shoulder curve
Linear Strength Strength of the central portion of the curve
Linear Angle Angle of the central portion of the curve
Toe Strength Strength of the toe curve
Toe Numerator Set the Numerator of the toe angle
Toe Denominator Set the Denominator of the toe angle


Sharpen
Intensity Set the Intensity of the sharpen effect

Chromatic Aberration
Focal Point X Set the X location of the focal point on the screen normalized between 0.0 (left), 1.0 (right), 0.5 (center)
Focal Point Y Set the Y location of the focal point on the screen normalized between 0.0 (bottom), 1.0 (top), 0.5 (center)
Depth Set the Z location of the focal point in the scene normalized between 0.0 (closest) and 1.0 (farthest). In simple terms this is the distance after which the effect will occur.
Maximum Depth Set the maximum depth into the scene used for chromatic aberration calculations (this is the corresponding Depth value of 1.0). Be aware that the greater the value the less accurate the Z focal point location.
Red Offset Set the offset of red fragment values. The direction of the offset is defined by the angle between the fragment and the focal point.
Green Offset Set the offset of green fragment values. The direction of the offset is defined by the angle between the fragment and the focal point.
Blue Offset Set the offset of blue fragment values. The direction of the offset is defined by the angle between the fragment and the focal point.


Screen-Space Ambient Occlusion
Strength Strength of SSAO
Kernel Size Sets the Kernel Size of the AO calculation. The greater the size, the more accurate the effect however this comes at the cost of performance. Generally, a value between 32 and 64 is reasonable.
Blur Radius The radius of the SSAO blur
Bias Clipping bias for the SSAO


Bloom
Blur Formula The method to be used for bloom blurring:
  • Gaussian: Standard Omni-directional Blur.
  • Horizontal: Blurs in horizontal direction only.
  • Vertical: Blurs in vertical direction only.
  • Hologram: Blurs into grid shaped blur (requires even number, Blur Size)
  • Star Flare: Blurs into star shaped form.
  • Kernel (Fast): A lower quality faster version of the Gaussian blur method.
Different Blur Methods, react differently to Bloom Strength so ensure you check that value when deciding on a method.
Blur Size Size of the Blur, be aware that a larger Blur size can reduce performance.
Bloom Strength Strength of the Bloom Effect between 0 and 1.0. For physically accurate results, a low bloom strength of around 0.2 is ideal.
Bloom Threshold The minimum brightness threshold for a surface before it is affected by the Bloom effect. For physically accurate results, use a value close to 1.0
Fade Threshold Sets the percentage value to which the threshold can be overridden. This creates more gradual falloff effect for the bloom effect, giving a more realistic result.

Depth of Field
Method Select the Depth of Field method to use:
Focal Point X Set the X location of the focal point on the screen normalized between 0.0 (left), 1.0 (right), 0.5 (center)
Focal Point Y Set the Y location of the focal point on the screen normalized between 0.0 (bottom), 1.0 (top), 0.5 (center)
Near Depth Planar Method: Set the minimum depth in which objects will be in focus. Any object placed closer than this depth will be out of focus.
Far Depth Polar Method: Set the Z location of the focal point in the scene normalized between 0.0 (closest) and 1.0 (farthest). In simple terms this isĀ  the distance after which the effect will occur.

Planar Method: Set the maximum depth in which objects will be in focus. Any object beyond this depth will be out of focus.
Maximum Depth Set the maximum depth into the scene used for depth of field calculations (this is the corresponding Depth value of 1.0). Be aware that the greater the value the less accurate the Z focal point location.
Radius Set the radius of the focal point in the XY plane
Semi-Major Axis Set the Semi-Major Axis of the ellipse focal point in the YZ plane
Transition Length Set the distance over which the blur gradually fades into the focal point instead of clipping between blurred and un-blurred, however if you do want to have this clipping effect then simply set this value to 0.0
Blur Strength Set the strength of the blur
Show Focal Region Turns on a visual overlay in the viewport to clearly show where the depth of field effect is taking place.

FXAA
Threshold The minimum contrast threshold for the FXAA shader to detect an edge. The lower the value the easier it is for the shader to find edges however can result in a more blurry end result.
Multiple Reduction Sets the multiple reduction factor
Minimum Reduction Set the minimum reduction factor
Max Span Set the maximum spanning factor
Show Edges Visualizes the edges where FXAA is taking place. This feature becomes useful when finding the sweet spot value for FXAA

Vignette
Inner Radius The Inner radius of the vignette which allows for a smooth transition between the outer radius and the scene
Outer Radius The Outer radius of the vignette. The outer value must always be greater than the inner value
Intensity The strength of the vignette effect

Grayscale
Intensity The Strength of the grayscale. A high intensity will make the scene appear brighter. A value of around 1.0 should be used for physically accurate results.