Project | |
Open Project Directory | Opens the Data directory of the project |
New Zone | Create a new zone within the project |
Delete Zone | Delete the currently loaded zone from the project |
Close Project | Close the currently loaded project |
Exit | Close the Editor |
Edit | |
Undo | Undo the last step |
Redo | Redo the last step |
View | |
Go To | Allows you to open the Go To tool. |
Bookmarks | Allows you to access the Bookmark System within the Editor. This feature is only available when a zone has been loaded.
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Render Lamps | Renders the Lamp icons in the viewport. Lights are still rendered even if lamps are not |
Render Emitters | Renders the Emitter icons in the viewport. Particles are still rendered even if Emitter Sparks are not. |
Render Rooms | Renders the Room placements in the viewport. Rooms are still taken into account even if this setting is disabled. |
Render Reflection Probes | Renders the Reflection Probe placements in the viewport. Reflection Probes are still taken into account even if the placement is not being drawn. |
Render Waypoints | Render the Waypoint placements in the viewports. Waypoints are still taken into account even if the placement is not being drawn. |
Render Audio | Render the Audio placements in the viewport. Audio Objects are still taken into account even if the placement is not being drawn. |
Render Cameras | Render the Camera placements in the viewport. Camera Objects are still taken into account even if the placement is not being drawn. |
Render Targets | Render the Target placements in the viewport. Target Objects are still taken into account even if the placement is not being drawn. |
Render Triggers | Render the Trigger placements in the viewport. Trigger Objects are still taken into account even if the placement is not being drawn. |
Panels | |
Architect | Displays the Architect Panel in the work area |
Environment | Displays the Environment Panel in the work area |
World | Displays the World Panel in the work area |
Hierarchy | Displays the Hierarchy Panel in the work area |
Post-Processing | Displays the Post-Processing panel in the work area |
Render | Displays the Render Panel in the work area |
Diagnostics | Displays the Diagnostics Panel in the work area |
Tools | |
Cubemap Manager | Opens the Cubemap Manager Window |
Animation Manager | Opens the Animation Manager Window |
Property Manager | Opens the Property Manager Window |
Particle Editor | Opens the Particle Editor Window |
Material Editor | Opens the Material Editor Window |
Script Editor | Opens the Script Editor Window |
Help | |
Youtube Tutorials | Opens the default browser to the Official Gajatix Studios YouTube channel where tutorials and other helpful videos can be found. |
Documentation | Opens this documentation as a PDF |
Report a Bug | Opens a pop-up form which you can fill and send off to the developer describing a bug which you have found within Bright Engine. Please be as descriptive as possible! |
Request a Feature | Opens a pop-up form which you can fill and send off to the developer describing a feature you’d like to request for future updates. Please be as descriptive as possible! |
You may have noticed that there is no Save Button. This is because the Editor automatically saves your changes out to files as they happen. The process is optimized so you’ll never notice dips in performance & completely removes the chance of losing work due to an unexpected error or crash.