|Object Type||Type of the Object Selected, in this case Waypoint|
|Object ID||ID of the Object. This cannot be changed and is automatically generated by Bright Engine. When accessing this object via scripts, the ID is used to identify which object you are interacting the script with.|
|Group ID||ID of the group the Object is assigned to.|
|Properties||Property set assigned to the object.|
|Hide Button||By enabling this feature, the selected Object will be hidden in the viewport.|
|Lock Button||By enabling this feature, the selected Object can no longer be translated, rotated or scaled. It is also removed from the selection pass meaning, re-selection of the object at a later stage must be done via the Hierarchy panel. Locked objects have a yellow bounding box. This can be toggled at any time.|
|Position||X,Y,Z co-ordinates of the Object in the Zone|
|Rotation||Pitch, Yaw, Roll angles of the Object in the Zone. Objects following its path, can inherit this rotation.|
|Sleep Timer||Sets the sleep time in seconds of the selected waypoint.
Whenever an object moves along the path and reaches the selected waypoint. They will pause at the waypoint for the sleep time.
|Sleep Randomiser||Adds a randomness aspect to the Sleep Timer value|
|Path List||List of all the paths contained by this waypoint. Select the Path you want to edit|
|Add||Add a new Path to this waypoint|
|Rename||Rename the selected Path|
|Remove||Remove the Selected Path|
|Path Color||Sets the color of the path when it is rendered. This has no impact on the actual game or scene. This is simply to make it easier to differentiate between two or more paths using the same waypoint.|
|Loop Type||Set the method of which objects attached to this path will loop.
|Lerp. Type||Set the type of path interpolation.
|Speed Mode||Set the speed calculation method of each object along the path
|Speed (m/s):||Sets the Override speed value in meters per second|
|Reverse Flow||If enabled, changes the flow direction of the path|
|Link Waypoint||This button allows you to add other waypoints to the path. When pressed it is highlighted in blue and you can add waypoints to the path by simply clicking on them in the viewport. When you are finished, click the Link Waypoint Button again.
All waypoints in the selected path are shown below in the Path Waypoint List
|Path Waypoint Nodes||Shows a list of the waypoint nodes along the selected path.|
|Remove||Remove the selected Path Waypoint from the Path|
|Node Offset||If using the Bezier Lerp Type, you can control the shape of the curve by adjusting the node offset of each Waypoint in the Path.|