Waypoint Assignment |
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Assigned Waypoints |
List of the assigned waypoints to the object. The order they appear in the list is the order the object will hop between paths. |
Add |
Add a new waypoint assignment for this object. Note: don’t forget to assign a Waypoint and a Path to this waypoint assignment after creating it using the Waypoint and Path setting. If a path is not assigned to this waypoint assignment, the object will not hop onto it once it finishes its current path. |
Rename |
Rename the selected Waypoint Assignment |
Remove |
Remove the selected Waypoint Assignment. If there are no other Waypoint Assignments for this object, the object will detach from its current path and revert back to its world position. |
Waypoint |
This is the waypoint which the object will be assigned to. Note that only waypoints which have at least one path can be selected. If working in a Zone with a large amount of waypoints, using the drop down list can be slow, instead use the Picker Button. |
Path |
This is the selected path of the selected waypoint which the object will follow. |
Picker Button |
When this is clicked, the user can select the waypoint in the zone they want this object to become attached to by simply clicking on it. Note that all waypoints which do not have at least one path are not rendered when using this tool. If you want to cancel this operation, simply click the picker button again. |
Selector Button |
When this is clicked, the assigned waypoint object will be selected. |
Initial Progress |
This sets how far along the path the object will be at the start of its movement. This is a percentage and has a value between 0 and 100. |
Inherit Rotation |
This will cause the object to rotate itself in the same direction as the last waypoint passed within the path. |
Interpolate Rotation |
The will cause the object to use an interpolated rotation value between the last and next waypoint along the path. |
Interpolate After |
This will set the percentage progress of the distance travelled between the last and next waypoint along the path, before the interpolated rotation value is used. |
Hop After |
This will set the percentage progress of the distance travelled until the object hops onto the next path within the Assigned Waypoint List. Note that objects will not hop to the next path, if the next path is not set. |
Offset Position |
This sets an offset in the object’s position compared to the position along the path. |
Offset Rotation |
This sets an offset in the object’s rotation compared to the rotation set by the waypoints. |