The Action Bar, by default, runs across the top of the window under the Menu Bar. However, you can move this around to whichever position you prefer by Click & Drag the grip icon on the far left. It contains a series of icon buttons to access a variety of tools and toggle the visibility of panels, to help keep your workspace organized.
Icon | Tool | Description |
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Selection Mode | Select Objects in the Scene with your mouse |
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Translate Mode | Move Object around using the 3D cursor |
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Rotate Tool | Rotate Objects around using the 3D Cursor |
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Scale Tool | Scale Objects up & Down using the 3D Cursor |
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Align to Ground | Automatically rotate the selected object with the surface of the closest terrain object so that it is perfectly aligned when using the drag tool |
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Snap to Ground | Automatically pulls the object down to the surface of the terrain when using the drag tool |
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Enable Grid | Move the selected object with the 3D cursor by precise amounts defined in the render panel |
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Disable Audio | Mute all Audio in the Editor |
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Bypass Fog | Disables fog in the viewport for easier long-distance editing in scenes with thick layers of fog |
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Enable Triggers | Enables or Disables trigger objects in the zone. When disabled trigger objects will not execute their assigned scripts. Scripts will still be executed if the editor is in game testing mode. |
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Pause Waypoints | Stops all objects currently moving along a path to make it easier to select |
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Create/Append Group | Create or Append objects to a group |
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Remove Primary Selection from Group | Remove primary selected object from the selected group |
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Disband Group | Disband the currently selected group |
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Play/Pause | Start and Stop testing your game within the editor (Requires a primary camera to be set up within the scene) |