The Texture settings control how the particles are rendered using textures.
TEXTURE | |
Texture Properties | |
Albedo | Sets the Albedo texture of the Particle. By pressing on the grey box, a file dialog will appear where a texture can be selected. You can unassigned a texture by right-clicking on its icon within the Particle Editor. |
Emissive | Sets the Emissive texture of the Particle. By pressing on the grey box, a file dialog will appear where a texture can be selected. You can unassigned a texture by right-clicking on its icon within the Particle Editor. |
Normal | Sets the Normal texture of the Particle. By pressing on the grey box, a file dialog will appear where a texture can be selected. You can unassigned a texture by right-clicking on its icon within the Particle Editor. |
Normal Strength | Sets the strength of the normal map applied to the particle |
Emissive Strength | Sets the strength of the emissive map applied to the particle |
Method | Sets the Emissive method to use:
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Color | Set the RGB color to use if using the Color RGB method for Emissive Texture. |
Particle Glow | Enabling this setting will allow the particle to have the bloom effect post processing effect applied to it. Useful if creating an effect such as Fire but not for something like smoke. |
Atlas Properties | |
Frames Across | Sets the number of columns in the assigned albedo texture. If you are not using an animated texture, use a value of 1. |
Frames Down | Sets the number of Rows in the assigned albedo texture. If you are not using an animated texture, use a value of 1. |
Reverse Animation | If using an animated texture, by checking this box, the animation will play in reverse order. Animated textures are played across the lifetime of the particle set by the Min and Max Life Span Settings. |