Below are the released patch notes of the updates release for Bright Engine to date.
Version 0.1.6c - December 2019
Performance & Optimization
In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying bugs that until now appeared to be squash resistant! New lighting systems, faster high-quality shadows, working alpha blending (finally) and more along with a plethora of optimizations to performance!
This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again as well as various improvements to the editor, rendering pipeline, waypoints and a complete overhaul of the particle system (with a brand new particle editor)!
After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series is all about moving the engine away from world editing, toward gameplay systems. As such strap yourself in, because we are about to go through a whirlwind of new features, improvements and bug fixes!
Here we are at the final update of 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with a significant boost in performance, drastic improvements to the tools & Editor Interface, and as promised, the biggest bug fixing update released to date!
After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the renderer we are very proud to present a much more visually stunning engine! With brand new lighting algorithms, advanced shadows, new post processing and more detailed GPU diagnostics, Bright Engine has drastically improved both its performance and results!
To kick start the first of many updates in 2019 we begin with the 0.1.5 series. As previously mentioned in the 0.1.4c patch notes, this series of updates is all about improving what already exists in the engine. We want to introduce better visuals, more stability and higher performance than ever before and for this update we begin with the most fundamental part of the engine. It’s core.