Below are the released patch notes of the updates release for Bright Engine to date.
Version 0.1.7b - June 2020
Upgraded UI, Emitter & Audio
This update we’ve fixed a plethora of bugs while at the same time, introduced a wide array of upgrades, both in terms of capability as well as performance. UI, Particles, Materials, Audio and Waypoints are just some of the systems which have received incredible and much needed upgrades!
This update brings about a complete overhaul on the rendering architecture, a brand new material system and node-based editor along with a handful of other new tools! But most importantly we fixed a lot of the performance limitations that had been present in earlier versions, with fps almost doubling across the board with no reduction in quality! With over 40% of the entire code re-written, there is a lot to talk about!
In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying bugs that until now appeared to be squash resistant! New lighting systems, faster high-quality shadows, working alpha blending (finally) and more along with a plethora of optimizations to performance!
This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again as well as various improvements to the editor, rendering pipeline, waypoints and a complete overhaul of the particle system (with a brand new particle editor)!
After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series is all about moving the engine away from world editing, toward gameplay systems. As such strap yourself in, because we are about to go through a whirlwind of new features, improvements and bug fixes!
Here we are at the final update of 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with a significant boost in performance, drastic improvements to the tools & Editor Interface, and as promised, the biggest bug fixing update released to date!