Sample Sidebar Module

This is a sample module published to the sidebar_top position, using the -sidebar module class suffix. There is also a sidebar_bottom position below the menu.
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Sample Sidebar Module

This is a sample module published to the sidebar_bottom position, using the -sidebar module class suffix. There is also a sidebar_top position below the search.
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Below are the released patch notes of the updates release for Bright Engine to date.

Patch Notes Version 0.1.7a - April 2020

Material Editor & Rendering

This update brings about a complete overhaul on the rendering architecture, a brand new material system and node-based editor along with a handful of other new tools! But most importantly we fixed a lot of the performance limitations that had been present in earlier versions, with fps almost doubling across the board with no reduction in quality! With over 40% of the entire code re-written, there is a lot to talk about!

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Patch Notes Version 0.1.6c - December 2019

Performance & Optimization

In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying bugs that until now appeared to be squash resistant! New lighting systems, faster high-quality shadows, working alpha blending (finally) and more along with a plethora of optimizations to performance!


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Patch Notes Version 0.1.6b - October 2019

Audio, Cameras & Particles

This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again as well as various improvements to the editor, rendering pipeline, waypoints and a complete overhaul of the particle system (with a brand new particle editor)!



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Patch Notes Version 0.1.6a - July 2019

Editor Upgraded

After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series is all about moving the engine away from world editing, toward gameplay systems. As such strap yourself in, because we are about to go through a whirlwind of new features, improvements and bug fixes!


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Patch Notes Version 0.1.5c - May 2019

Performance & Optimization

Here we are at the final update of 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with a significant boost in performance, drastic improvements to the tools & Editor Interface, and as promised, the biggest bug fixing update released to date!



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Patch Notes Version 0.1.5b - March 2019

Shadows & Effects Expanded

After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the renderer we are very proud to present a much more visually stunning engine! With brand new lighting algorithms, advanced shadows, new post processing and more detailed GPU diagnostics, Bright Engine has drastically improved both its performance and results!

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