Tessellated Terrain > Open-World Landscapes
Bright Engine is able to render enormous landscapes through smart tessellation detailing removing the limits on your worlds scale!
- Automatic Chunking
- Distance, Normal, and Detail based topology adjustments
- Height-based texture blending
Tessellated Terrain > Dynamic Foliage
Simulate endless fields of wind-influenced foliage to bring your environments to life.
- Multi-layered foliage rendering
- Vertex color variation manipulation
- Rule-based procedural placement
Tessellated Terrain > Animated Tree & Flora Generator
This feature isn't quite ready yet.
Please consider supporting this project so we can get this finished much sooner!