
Particle Generation > Layered Particle Systems
Bright Engine can stack multiple particle systems to create complex effects with no impact on performance!
- Atlas texture streaming
- Applied forces and transformations
- Light influenced particles
- Insertion sort blending algorithm

Particle Generation > Time-driven Behavior
Bright Engine enables particles behavior to change over their lifetime through timeline editors for ultimate control!
- Unlimited behavior steps
- Bounding constraints
- Script-exposed variables for in-game manipulation

Particle Generation > Mesh Particles
This feature isn't quite ready yet.
Please consider supporting this project so we can get this finished much sooner!