Material Authoring > Node-Based Shader Generator
Bright Engine empowers you to create complex interactive materials without writing a single line of shader code!
- Multiple shader presets
- Rich node foundation
- Script-exposed variables for in-game adjustments
- Custom node groups (In development)
Material Authoring > Quixel Megacans™ Import Link
This feature isn't quite ready yet.
Please consider supporting this project so we can get this finished much sooner!