
Advanced Lighting > Full Dynamic Lighting Solution
Bright Engine employs a multi-threaded GPU architecture for unrestricted dynamic lighting without the need to rely on lightmaps!
- Physically accurate photometric lighting
- Black-body radiation color conversion
- High performance visualization - no baking!

Advanced Lighting > Point, Spot & Area Light Sources
Bright Engine is equipped with multiple light sources to achieve any lighting set up!
- Omnidirectional point lights
- Adjustable-falloff spot lights
- Directional sun lamps
- Rectangular, disk, and spherical area lights
- Realtime specular reflections

Advanced Lighting > Shadows
Bright Engine supports layered shadow maps for directional, point and spot light sources for maximum performance along side visual debugging!
- Cascaded directional shadows
- Percentage closer filtering shadow blur
- Localized per-lamp shadow baking suite
- Baked-Dynamic shadow blending

Advanced Lighting > Global Illumination
This feature isn't quite ready yet.
Please consider supporting this project so we can get this finished much sooner!

Advanced Lighting > Realtime Ray Tracing
This feature isn't quite ready yet.
Please consider supporting this project so we can get this finished much sooner!