The Shader Manager is a simple tool that lets you assign file paths to custom shader files. You can then assign these shaders to Objects in the world editor. This would be how you create some interesting effects or setting up your own render pipeline instead of using the default.
You can see all the custom shaders set up in the left-hand panel in a list. Selecting one of these will load up the saved file paths which can be changed by pressing the small folder icon button next to each path line. Once you are happy with your shaders, close the dialog and you will now be able to select your custom shader in the Material settings of a Model Object.
|New Shader||Create a new custom Shader|
|Remove Shader||Remove the selected custom Shader from the project|
|Close||Close the Shader Manager|