Bright Life gets its own OpenGL Real-time Subsurface Scattering 3D rendering pipeline, taking rendered previews for artists one step further.
Bright Life Devlog
Follow along the development of Bright Life.
The Secrets Behind AAA Wind Simulation in OpenGL
Bright Life get its own AAA Wind Simulation system along with automated LOD generation and an asset exporting suite.
Bright Life Devlog – Embracing PBR Materials and Rebuilding Quixel Megascans
Bright Life gets its own Quixel Megascans-inspired asset browser and a complete material customisation system.
Bright Life Devlog – Instantly Generating 3D Plant Models In One Click!
Complete breakdown of how Bright Life’s 3D mesh generation system was built and the challenges that came up along the way.
Bright Life Devlog – Building a Node Editor in .NET
Complete breakdown of how Bright Life’s node editor was created using WinForms .NET and Telerik and the challenges along the way.
Bright Life Devlog – Getting Started with UI, OpenGL & PBR
Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.