News

Get all the latest engine news, insights, and announcements.

Bright Engine 2022 R3 Released – Performance & Optimisation

Bright Engine 2022 R3 Released – Performance & Optimisation

Continuing on from the upgrades introduced in R2, the engineering team have been redesigning major parts of Bright Engine’s rendering system. Plenty of redundant code has been removed, and significant chunks of the CPU-sided code have been rewritten to be both more memory efficient and reduce GPU idling.

Bright Engine 2022 R2 Released – Performance & Optimisation

Bright Engine 2022 R2 Released – Performance & Optimisation

It’s been two months of an architectural overhaul for the Bright Engine render pipeline. The engineering team have been making substantial changes to how the engine draws the scene, resulting in significant performance boosts without loss of graphical fidelity. Let’s dive under the hood to see what’s changed.

Bright Engine 2022 R1 Released – UI & Resource Management

Bright Engine 2022 R1 Released – UI & Resource Management

After months of programming, the time has come again to show off what our engineering team has been up to. A lot of under-the-hood architecture has been rewritten, drastically reducing memory usage and improving frame rate. Meanwhile, a brand new UI system and editor have emerged. This is more of a technical update than a visual, so pretty pictures will make a return next time.

Bright Engine v0.1.8c Released – Open Worlds Part 1

Bright Engine v0.1.8c Released – Open Worlds Part 1

Over the past few months, our engineers have been coding away, and now it’s time to show off what they’ve been up to. This update is the first of several to bring Open-World support to Bright Engine, starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention, and another round of bugs has been squished.

Bright Engine v0.1.8b Released – Terrain Tessellation

Bright Engine v0.1.8b Released – Terrain Tessellation

It’s been a long time since the last update, but rest assured, we’ve been working hard. This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely rewritten to allow for far greater flexibility and quality with the introduction of tessellation!

Bright Engine v0.1.8a Released – Diagnostics & Scripting Expansion

Bright Engine v0.1.8a Released – Diagnostics & Scripting Expansion

It’s been a trying time for everyone due to the Covid-19 pandemic, and unfortunately, it has caused some disruptions to the development of Bright Engine. However, things are now getting back on track, and we’ve managed to make excellent progress despite the ongoing situation. The scripting system is now approximately 40% functional, with six of the core classes now fully implemented! We’ve also completely revamped the diagnostics suite and squashed a whole lot of bugs!

Bright Engine v0.1.7c Released – Physical Rendering & Scripting

Bright Engine v0.1.7c Released – Physical Rendering & Scripting

This update takes the first step to make Bright Engine production ready with the introduction of scripting! We are proud to reveal the new Development Suite, where developers will spend their time writing scripts, designing user interfaces, and crafting the ultimate gameplay experience! We’ve also made some major improvements to lighting, grounding the engine’s visuals far closer to reality!