Full Dynamic Lighting Solution

Deploy a multi-threaded GPU accelerated solution for unrestricted dynamic lighting without relying on lightmaps.

Point, Spot, and Area Light Sources

Place multiple light sources to achieve any lighting set-up.

  • Omnidirectional Point Lights
  • Adjustable Fall-Off Spot Lights
  • Directional Sun Lights
  • Rectangular, Disk, and Spherical Area Lights
  • Realtime Specular Reflections

Real-Time Shadows

Utilise layered shadow maps for directional, point, and spot light sources for maximum performance.

  • Cascaded Directional Shadows
  • Percentage-Closer Filtering Blur
  • Localized Dynamic Shadow Baking
  • Multi-Scale Resolution Shadow Maps