Full Dynamic Lighting Solution
Deploy a multi-threaded GPU accelerated solution for unrestricted dynamic lighting without relying on lightmaps.
Point, Spot, and Area Light Sources
Place multiple light sources to achieve any lighting set-up.
- Omnidirectional Point Lights
- Adjustable Fall-Off Spot Lights
- Directional Sun Lights
- Rectangular, Disk, and Spherical Area Lights
- Realtime Specular Reflections
Real-Time Shadows
Utilise layered shadow maps for directional, point, and spot light sources for maximum performance.
- Cascaded Directional Shadows
- Percentage-Closer Filtering Blur
- Localized Dynamic Shadow Baking
- Multi-Scale Resolution Shadow Maps