Sample Sidebar Module

This is a sample module published to the sidebar_top position, using the -sidebar module class suffix. There is also a sidebar_bottom position below the menu.
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Sample Sidebar Module

This is a sample module published to the sidebar_bottom position, using the -sidebar module class suffix. There is also a sidebar_top position below the search.
Features

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RENDERING
  • HDR Lighting
  • Physically Based Rendering (BDRF)
  • Specular IBL & Diffuse Irradiance
  • Reflection Probes
  • Physical Camera
  • Instanced Rendering
  • Dynamic Lighting
  • Dynamic Soft Shadows
  • Cascade Shadow Mapping
  • Occlusion Query & Culling
  • Blended Model LODs
  • Custom Shader Support
  • Emissive Lighting
  • Volumetric Effects




POST-PROCESSING FX

  • Comprehensive tone-mapping
  • Color-correction & Contrast
  • HDR Bloom
  • Fast Approximate Anti-Aliasing
  • Lens based Depth of Field
  • Chromatic Aberration
  • Screen Space Ambient Occlusion
  • Sharpening & Vignette



LIVING WORLDS

  • Day & Night Cycle
  • Weather Cycles
  • Multi-Layered Parallax Clouds
  • Sky-based Diffuse Irradiance
  • Physically Based Fog
  • Sun & Moon System







TESSELLATED TERRAIN

  • Spatmap Layering
  • Alpha & Height based blending
  • Height map import & export
  • Adaptive geometry LOD
  • Automatic terrain chunking
  • Vertex stitching





SPLINE WATER SIMULATION

  • Fast Fourier Transform Wave System
  • Gerstner Shore Wave System
  • Surface Refraction & Reflection
  • Lighting Caustics
  • Foam Generation
  • Depth-Base Density






ADVANCED LIGHTING

  • GGX Specular Lighting
  • Subsurface scattering
  • Point, Spot & Area Dynamic Lights
  • Realtime & Baked Shadows
  • Reflection Probes
  • Volumetric Scattering
  • Adaptive Illumination




DYNAMIC FOLIAGE

  • Procedural Wind Simulation
  • Adaptive Terrain Technology
  • Rule Based Procedural Placements
  • Automatic Terrain Alignment
  • Atlas Randomisation








GPU ACCELERATED PARTICLES

  • Timeline Based Properties
  • Force Influences
  • Particle Collision Physics
  • Multi-Layer Emitter System
  • Volume Spawning






PHYSICS & AI

  • NVIDIA PhysX Engine
  • Waypoint-Based Pathfinding
  • Object Collision Detection
  • Collision Fields
  • Projectiles
  • Fur Simulation
  • Hair Simulation



DEVELOPMENT TOOLBOX

  • WYSIWYG Editor
  • Interface Editor
  • Terrain Editor
  • Particle Editor
  • Cutscene Editor
  • Scripting Editor
  • Material Editor
  • Animation Editor
  • Shader Editor
  • In-Editor Baking
  • In-Editor Game Testing
  • In-Editor GPU Diagnostics
  • Asset Inspector
  • Visual Studio C++ SDK




INTERFACE EDITOR

  • Visual GUI Editor
  • Rich Component Collection
  • Fully Customisable
  • Script Based Event System
  • Extendable via C++






TERRAIN EDITOR

  • Up to 24bit Heightmap Importer
  • In-Editor Sculpting with 13 tools
  • In-Editor Texture Painting with customizable brushes
  • Dynamic Foliage Rule Based Painting
  • Procedural Model Brush Placement
  • Hole Cutting Tools





MATERIAL EDITOR

  • Integrated Node based Editor
  • Realtime previewing toolkit
  • Rich Node Collection
  • Script Exposed variables for in-game customisation




PARTICLE EDITOR
  • Timeline Editor
  • Force & Gravity Simulation
  • Seamless Color Blending
  • Volume Constraints
  • Atlas-Based Animated Texture Support
  • Blending Method Tools
  • Conditional Spawning






CUTSCENE EDITOR
  • Path Based Camera Movement
  • Interpolated Camera Rotations
  • Camera Jump Switching
  • In-Editor Recording
  • Executable via Script or Trigger Zone






SCRIPT EDITOR
  • Dedicated Wizard Tools to accelerate & Assist
  • Syntax Highlighting
  • Debugging Suite
  • Auto-Completion
  • Available addOn for Notepad++








ASSET IMPORTING

  • FBX, DAE, OBJ support for 3D models & animation.
  • DDS, PNG, TGA, HDR, PSD support for textures
  • WAV, MP3 support for audio
  • Up to 128bit depth texture support







C++ CLIENT FRAMEWORK

  • Complete Client Side Source Code Access
  • Visual Studio 2015, 2017, 2019
  • Extendable Library for Plugin Development